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Design-It-Yourself Equipment: Both during the course of campaign and from the main menu's Shipworks, airships are fully customizable using various structural and mechanical components. If that weren't enough, it also has Anti Air capabilities, most, if not all, long range sensors a fleet will need and enough fuel to act as a tanker for an entire squadron. Above all, however, the Sevastopol takes the cake, its a flying Mighty Glacier with enough firepower to level a city and enough durability to take on a squadron by itself. In fact, the only visible method of keeping these contraptions airborne and hurtling through the air are the massive methane-powered rockets. Instead of being Zeppelins from Another World or something even remotely resembling maritime vessels, the airships of Elaat more essentially massive metal gantries with engines, fuel tanks, avionics, and weapons bolted to them, with little if any care taken to the laws of aerodynamics and more closely resembling sized-up lunar landers than ships. Cool Airship: The ships of Highfleet are certainly unique. The Chosen One: Alongside the combat, management, and social minigame elements, there's also a mysterious prophecy surrounding the player character to unravel. BFG: Ships can mount various sizes of artillery, ranging from a rotary 23mm autocannon to a hex-barrelled artillery piece that requires a special capital-scale section all to itself. It fires to where your mouse is,making aiming a breeze, however it costs a fortune and barely does any damage to armor. Awesome, but Impractical: Laser Guided Ammunition. Attack Drone: Your ships can mount runways for launching drone-planes, which allow for cheap long-range attacks against unsuspecting targets. The whys and hows of Kharu's explosion are unknown, unsurprisingly. After the End: According to the manual, everything went to hell when the moon, Kharu, exploded - fragments fell to surface of the planet, Elaat, causing devastation and unleashing an electromagnetic wave that wreaked havoc on electronic systems around the world.
The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides. It marries side-on combat with Diesel Punk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion to an end, and adds onto that a card-based speech minigame where you influence potential allies into siding with you. Spiritual prequel to Hammerfight, the game released on July 27, 2021.
HighFleet is a strategic survival roguelite Simulation Game created by developer Konstantin Koshutin and published by MicroProse.